Lawbreakers

Redfalls: billionaire mansion with japanese theme

Redfalls: billionaire mansion with japanese theme

Mammoth Map: heavy brutalist influence, bare and industrial

Mammoth Map: heavy brutalist influence, bare and industrial

Vertigo Map: The facilities enormous satellite dish is the maps distinct feature and center of the map.

Vertigo Map: The facilities enormous satellite dish is the maps distinct feature and center of the map.

The main design goal was to maintain the Brutalist influence, but at the same time loosing a lot more weight. In the course of several revisions we put aside the concrete look and went for something more modern and light.

The main design goal was to maintain the Brutalist influence, but at the same time loosing a lot more weight. In the course of several revisions we put aside the concrete look and went for something more modern and light.

Blitzball Sports Arena "The Gateway" floating above San Francisco.

As the player space was already defined I wanted to explore the shell design. A very light structure accentuating the lightning/blitz shape with a beam structure underneath.

Blitzball Sports Arena "The Gateway" floating above San Francisco.

As the player space was already defined I wanted to explore the shell design. A very light structure accentuating the lightning/blitz shape with a beam structure underneath.

Lawbreakers

Client: Boss Key Productions
Art Direction: Tramell Isaac, Josh Rife
2016-2017

While working on Lawbreakers as an offsite contractor I was responsible for concepting several locations of the maps Vertigo, Mammoth and Redfalls.

My work helped the team over at Bosskey to kick off the look and feel of the maps and turn the grey box level into a play area.

Thanks to Tramell and Josh who provided me highly valueable feedback and 3D mockups to work with!